In an NBA game, the score changes become three to five points for the offense and a loss of two for the defense, amounting to a five-to-seven point swing. Depending on how well these tricks are executed, and how long the ball is passed (each player may only have the ball once during a Gamebreaker), a dunk could be worth two to four points, and the opposing player's score would be subtracted by one, causing a three-to-five point swing. This time, while in the air just before landing a dunk, the person controlling the Gamebreaker can do tricks with the right analog stick or pass the ball to teammates. In NBA Street V3, Gamebreakers return to their original format from NBA Street, becoming once again unpocketable. In exhibition games, the player may use a custom rule set that allows for the game to be played with either scoring rules and up to any number of points, with 50 being the limit. They can also be played with NBA scoring rules, however, where a short range shot is worth two points and a long range shot is worth three. Each short range shot is worth one point, while a shot from long range (beyond the usual three-point line) is worth two. Games are usually played until a team scores 21 points, though a team must win by at least two points the game continues past 21 points otherwise. Games have three players on each team with no out of bounds, fouls, or game clock they include a shot clock, however. NBA Street V3 focuses on the streetball variation of basketball, with a more arcade-like style of gameplay compared to the simulation style of EA Sports' NBA Live series. The game features all 30 NBA teams along with five players from each team, as well as numerous NBA legends, such as Larry Bird and Magic Johnson. The main Street Challenge mode allows players to create their own player in the game, along with their own streetball court, build up reputation, defeat rival teams, and win various dunk contests and tournaments. Players are able to perform over-the-top trick moves in order to get past opposing players and gain points in order to earn a Gamebreaker, a shot or dunk that gifts the player extra points and removes a point from the opposing team. Like its predecessor, NBA Street V3 focuses on the streetball variation of basketball, featuring 3-on-3 matches and dunk contests. Baron Davis of the New Orleans Hornets is featured on the cover of the game. It also received a port to the PlayStation Portable under the name NBA Street Showdown. It is the third installment in the NBA Street series, Originally released in February 2005 for the GameCube, PlayStation 2, and Xbox consoles. Down to earth team who you could just tell had such a passion for good playing basketball games and basketball culture.NBA Street V3 is a basketball video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It's still sad to me that the genre basically peaked then and it's been downhill since. Was able to visit the Vancouver studio back in the day where this, MVP, and some of the Fifa development was done, back when I was more present in sports game journalism. Glad it's getting some recognition these days. IMO the greatest sports game of all time, or at least right there at the top. Nice, will check this out thanks for the rec. that the series just had to be put on ice. possibly because of that and how challenging it is. I actually think NBA Elite/Live was going in the right direction with that, but it was just such a flawed game. Or at least, nobody has really gotten that right. That as you introduce visual fidelity, you have to sacrifice player control in basketball. I also think there's an inverse relationship between visual fidelity and good playing basketball games, but that's one of my weird hot takes that I'll take to the grave. And then it's also hard to launch a sports game without licenses, it's possible, as Super Mega Baseball has done, but really hard. It turns into NBA 2K's The Neigborhood or Madden Ultimate Team, and then people who are really into the strategic element, or the historic element, or some balance, just aren't into that as much. It's hard to launch new licensed sports IP because of the cost of the license, and so it drives teams to MTX, which doesn't really work when you have a stategy & skill based game like NBA Street. Pretty much the NBA killing products like this, and then the difficulty of monetizing sports games today without using MTX.
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